Texture Sheet Animation broken in 2020.3.7f1?
Using the Particle System, and the Texture Sheet Animation option, now scrolls my texture instead of just flipping through the tiles like it always has. I can't figure it out! Has anyone else discovered this? Existing particle systems I have that were doing it correctly, also get borked (starting scrolling the UVs by the value I input) if i change any of the X and Y values for the tiling. I use this feature often and this is the first time I've encountered this.
For example, if I set the tiling (under Texture Sheet Animation) to X = 6, Y =6, because my image has 36 frames, it flips through the frames but also scrolls the uvs 6 times in each direction.
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