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Question by Cheeseshirt · Jul 10, 2016 at 11:59 PM · velocityphysics2dcollider2dontriggerenter2d

OnTriggerEnter2D at high velocity

I have a Box Collider2D where IsTrigger is true. There are other stationary Circle Collider2D's that are to be destroyed when they enter the Box Collider2D. I use OnTriggerEnter2D to accomplish this.

Everything works perfectly when the velocity is relatively low. The problem is when the velocity gets high - I think the trigger is getting missed sometimes (perhaps the trigger detection is done between fixed update calls).

Has anyone run into this issue and solved it? I know I can restrict the speed to make sure the detections are all there, but I would like the player to be able to go as fast as they want with everything working correctly.

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