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Why does AudioListener boost my volume using values over 1 when the documentation says its normalized between 0.0 and 1.0?
I am running this script:
void Awake() { AudioListener.volume = 10f; }
and the volume does increase. The gain is too much after 30-40. This is super helpful since i dont have to increase the volume on my audio assets externally but is it stable or is something weird going on? I am on unity 4.6 beta and im using both 2d and 3d sounds.
Answer by smoggach · Oct 02, 2014 at 04:34 PM
This is perfectly fine. Think of the audio like an image: It would be pretty useless if it could only scale down.
I guess you are right. I still dont understand though why its specifically mentioned in the documentation and the forums several times that it doesnt in fact support this functionality.
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