Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by zachseven · Jan 28, 2017 at 03:06 AM · enemy aiyield waitforseconds

Waiting for time for enemy to attack

I just want to wait the 41.5 seconds for the enemies to attack. Here's my code. Any help would be awesome. Thanks!

 var target : Transform; 
 var moveSpeed = 3; 
 var rotationSpeed = 3; 
   
 var myTransform : Transform; //current transform data of this enemy
   
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
   
 function Start()
 {
     target = GameObject.FindWithTag("player").transform; //target the player
   
 }
   
 function Update () {
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
   
     //move towards the player
     yield WaitForSeconds(41.5);
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
   
   
 }

 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image zachseven · Jan 28, 2017 at 03:08 AM 0
Share

And sorry for not elaborating. The enemies just stand there endlessly.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by HenryStrattonFW · Jan 28, 2017 at 11:41 AM

I'm not sure about UnityScript as I',m a C# programmer. However I believe your yield still needs to be a yield return

 yield return new WaitForSeconds(41.5f);

Additionally unsure if you can turn the Update method into a coroutine and still have unity treat it as the normal update method or not, in C# we get an error logged out saying "Update() can not be a coroutine."

I'd try to offer a suggestion as to how to re-write your logic but I'm unsure what you want it to do, do you want update to run again after the 41.5 second delay (essentially giving your script just a really slow update rate)? If you can desribe the desired behaviour I might be able to suggest a solution, assuming of course that the change to the yield instruction is not enough to fix it for you.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

90 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Detect direction of enemy with MoveTowards 1 Answer

How to have multiple enemies (currently having to kill them in order) 1 Answer

How to add a dragon enemy 1 Answer

Enemy doesn't follow player clone,Enemy doesn't follow the player clone 0 Answers

Enemy AI Follows Xr Rig Object In Unity But..... 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges