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Question by Golauszko · Nov 03, 2016 at 10:40 PM · scripting problemcolliderdestroyscripting beginner

Can't do copy of destroyed bullet

I know similar topic were made I and follow them step by step I still I miss something. I'm putting my first step in Unity, I've watch official tutorial where guy is making rockets (https://unity3d.com/learn/tutorials/topics/scripting/instantiate?playlist=17117) I follow it and I have an issue. I set lifetime of my bullet on 1,5 sec. First bullet is destroyed and then I can not shot anymore. There is my script attached to the gun: public class bullet : MonoBehaviour {

     public Rigidbody bulletPrefab;
     public Transform barellEnd;
 
     // Update is called once per frame
     void Update () {
         if (Input.GetButtonDown("Fire1"))
         {
             Rigidbody bulletInstance;
             bulletInstance = Instantiate(bulletPrefab, barellEnd.position, barellEnd.rotation) as Rigidbody;
             bulletInstance.AddForce(barellEnd.forward * 5000f);
         }
     
     }
 }

And another attached to my bullet:

 public class shootScript : MonoBehaviour {
 
 
     
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("Target"))
         {
             Destroy(other.gameObject);
             
         }       
     }
 }

And

 using UnityEngine;
 using System.Collections;
 
 public class destroyBullet : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         float lifetime = 1.5f;
 
         Destroy(gameObject, lifetime);
     
     }
     
 }
 

   

What I'm doing wrong? I have on my console Error: MissingReferenceException: The object of type 'Rigidbody' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, Vector3 pos, Quaternion rot) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:54) UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:144) bullet.Update () (at Assets/Skrypty/bullet.cs:14)

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avatar image Cynikal ♦ · Nov 03, 2016 at 11:35 PM 0
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Are you sure those are the ONLY scripts attached?

I don't see anything wrong. Did you experiment with other scripts before these?

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Answer by Golauszko · Nov 04, 2016 at 08:28 AM

OK! I went to sleep with this, when I woke up I had a solution. I forgot to press Aplly to my prefabs after attach script. Rookie mistake. Sorry for bother you and thank you anyway ;)

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