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This question was closed Aug 08, 2016 at 03:15 PM by redfalconn for the following reason:

The question is answered, right answer was accepted

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Question by redfalconn · Aug 08, 2016 at 02:41 PM · fps

Set booleans to true after animation ends.

Helo, how can I make so after an animation ends, all the booleans that are currently set to false become true? I already tried with private void animation ended(); and called it from animation event, but animations still override each other. I want the fire animation, and draw animation to be false while reloading, and then after the animation ends, to be true.

 if (Input.GetKeyDown(KeyCode.R) && IsReloading)
         {
             anim.CrossFade(reloadAnim);
             IsFiring = false;
             IsDrawing = false;
         }
         else
         {
             AnimationEnded();
         }

This is the method I'm calling from animation event:

 public void AnimationEnded()
     {
         IsFiring = true;
         IsReloading = true;
         IsDrawing = true;
     }

Thank you.

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Answer by redfalconn · Aug 08, 2016 at 03:15 PM

Ok, I figured it out myself, it was pretty easy :)

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