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Question by FrenchFryKy · Dec 16, 2015 at 01:10 PM · errorfloatcompiler errorhealthbarcompile-error

Unexpected Symbol 'float'

I am making this script for health, and I am trying to clean up this error. If you can tell, I'm kind of new to Unity

  healthText.text = string.Format ("+ {0}", CurrentHealth )   float currentXValue = MapValues ((CurrentHealth, 0, maxHealth, minXValue, maxXValue) ;

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avatar image gjf · Dec 15, 2015 at 11:18 PM 0
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try adding a semicolon before float

avatar image FrenchFryKy gjf · Dec 15, 2015 at 11:30 PM 0
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Thanks! It worked. Can you help me out with something else? It also says I have a parsing error

 private void $$anonymous$$apValues(float x, float in$$anonymous$$in, float in$$anonymous$$ax, float out$$anonymous$$in, float out$$anonymous$$ax)
     {
     return (x - in$$anonymous$$in) * (out$$anonymous$$ax - out$$anonymous$$in) / (in$$anonymous$$ax - in$$anonymous$$in) + out$$anonymous$$in;
 }


avatar image FrenchFryKy · Dec 16, 2015 at 12:27 AM 0
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how about parsing?

  private void $$anonymous$$apValues(float x, float in$$anonymous$$in, float in$$anonymous$$ax, float out$$anonymous$$in, float out$$anonymous$$ax)
      {
      return (x - in$$anonymous$$in) * (out$$anonymous$$ax - out$$anonymous$$in) / (in$$anonymous$$ax - in$$anonymous$$in) + out$$anonymous$$in;
  }
 
avatar image Hellium FrenchFryKy · Dec 16, 2015 at 09:46 AM 0
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Return type float, not void

   private float $$anonymous$$apValues(float x, float in$$anonymous$$in, float in$$anonymous$$ax, float out$$anonymous$$in, float out$$anonymous$$ax)
       {
       return (x - in$$anonymous$$in) * (out$$anonymous$$ax - out$$anonymous$$in) / (in$$anonymous$$ax - in$$anonymous$$in) + out$$anonymous$$in;
   }

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