Question by
Jako2411 · Jan 11, 2019 at 08:02 PM ·
rigidbody2dcollision2d
Stop Force on Collision
I have a 2d top-down shooter with bullets. Both bullets and the enemy have a rigidbody2d. Bullets have kinematic and enemies have dynamic rigid 2D bodies. When I fire the bullets and the enemy is hit by the bullet it sends the enemy flying because of the bullet velocity. Is there any possible way to stop the enemy flying off due to the bullet?
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