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Question by Swegfan · Dec 17, 2016 at 02:21 PM · animationerrorunity5

Type of Namespace Could not be found - Animation related

I'm looking to use a single animation to animate multiple objects Error is underlined at with error code : The Type of namespace HO1could not be found, which is clearly alocated and linked in-game.

 [SerializeField]
 public Image Heart2;
 [SerializeField]
 public Animation HO1;

 void Start()
 {
    
     Heart2.GetComponent<HO1>().Play();

     ResetQuestion();
 }

I'm sure Unity is smarter than this, and i'm just missing out on something. Thanks guys, i couldn't find a matching issue anywhere else.

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Answer by Pengocat · Dec 17, 2016 at 02:36 PM

Heart2.GetComponent<HO1>().Play();

Should be...

  Heart2.GetComponent<Animation>().Play();

if you want to play the animation on the GameObject Hearth2 reference

or...

 GetComponent<Animation>().Play();

If you want to play HO1 from this GameObject

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avatar image Swegfan · Dec 17, 2016 at 03:14 PM 0
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Forgot to mention i'm a beginner, and i might ask some stupid questions ... Your response seems to return no errors when i replaced Heart2.GetComponent().Play(); with Heart2.GetComponent().Play(); But now i don't understand how to link the "Animation" to the component, and now what would be the point of na$$anonymous$$g a animation if i won't be using it anyway. For instance i want to play Animation"HO1" won the image Heart2 How would that look like in code ?

avatar image Pengocat Swegfan · Dec 17, 2016 at 05:43 PM 0
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You are right that na$$anonymous$$g it without using it is redundant. You should assign it ins$$anonymous$$d like this if you want to reuse the method many times like when pressing the Spacebar.

     Animation anim;
 
     void Start()
     {
         anim = GetComponent<Animation>();
     }
 
     void Update()
     {
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Space))
         {
             anim.Play();
         }
     }

Just keep in $$anonymous$$d that the Animation component is considered Legacy and you should learn about using the Animator ins$$anonymous$$d.

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Answer by Swegfan · Dec 17, 2016 at 05:40 PM

  [SerializeField]
     public GameObject Heart2;
     [SerializeField]
     public AnimationClip HO1;
 
     void Start()
     {
 
 
         ResetQuestion();
         Animation anim = Heart2.AddComponent<Animation>();
         anim.clip = HO1;
         anim.Play();
     }

found the answer myself, but the problem gets a bit more complicated ... i'd like to animate the object the animation is attached to ... any quick solution for this ?

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