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Question by viber-tron · Mar 01, 2018 at 07:43 PM · animation2d game2d sprites2d animation

4 direction animation unity 2d

I'm doing a 2d game where the character walks in four directions but I do not know how to make him change the sprite depending on which direction he goes (sorry if it's not well written I do not speak English)

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Answer by Comini2 · Mar 01, 2018 at 08:07 PM

You need to change the rotation of the transform based on his movement, something like this:


  if (Input.GetAxis("Horizontal") > 0)
      {
          transform.Translate(Vector2.right * speed * Time.deltaTime);
          transform.rotation = Quaternion.Euler(0, 0, 90f);
      }

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avatar image viber-tron · Mar 01, 2018 at 08:15 PM 0
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I do not want to rotate the character I just want him to run a different animation depending on the direction he's going

avatar image Comini2 · Mar 01, 2018 at 08:21 PM 1
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Oh, lol! Sorry, i didn't read it properly. But, if you have a animation called "right-animation" on your animator, you could do it like this, don't you ?

 if (Input.GetAxis("Horizontal") > 0)
       {
           transform.Translate(Vector2.right * speed * Time.deltaTime);
           anim.Play("right-animation");
      }
avatar image viber-tron Comini2 · Mar 01, 2018 at 08:38 PM 0
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really thanks!

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Answer by viber-tron · Mar 01, 2018 at 07:54 PM

this is the player script

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player : MonoBehaviour {

 private Animator anim;
 public Transform player;

 public float speed;

 // Use this for initialization
 void Start () {
     anim = player.GetComponent<Animator>();
 }
 
 // Update is called once per frame
 void Update () {
     Move();
 }

 void Move()
 {
     if (Input.GetAxis("Horizontal") > 0)
     {
         transform.Translate(Vector2.right * speed * Time.deltaTime);
     }
     if (Input.GetAxis("Horizontal") < 0)
     {
         transform.Translate(Vector2.left * speed * Time.deltaTime);
     }
     if (Input.GetAxis("Vertical") > 0)
     {
         transform.Translate(Vector2.up * speed * Time.deltaTime);

     }
     if (Input.GetAxis("Vertical") < 0)
     {
         transform.Translate(Vector2.down * speed * Time.deltaTime);

     }
 }

}

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Answer by Chik3r · Mar 01, 2018 at 08:20 PM

 Animator.SetBool("GoingUp", true); // When he is going up
 Animator.SetBool("GoingDown", true); // When he is going down, etc.
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