Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by awhipp · Dec 15, 2015 at 02:45 PM · terrainterraindataterraintextureterrain-trees

terrain.AddTreeInstance() does not generate collider

When I use the following code I get random tree instances on my terrain, but the trees do not have colliders. I need them to have colliders (the prefabs have them attached).

 /****
 * code which creates the tree prototypes
 ****/
 m_treeProtoTypes = new TreePrototype[2];
 m_treeProtoTypes[0] = new TreePrototype();
 m_treeProtoTypes [0].prefab = m_tree0;
 m_treeProtoTypes [1] = new TreePrototype ();
 m_treeProtoTypes[1].prefab = m_tree1;
 terrain.terrainData.treePrototypes = m_treeProtoTypes;
 /***
 * looped code to calculate normative coordiantes and pseudo-random locations
 ***/
  TreeInstance temp = new TreeInstance();
  temp.position = new Vector3(normX,ht,normZ);
  temp.prototypeIndex = Random.Range (0, 2);
  temp.widthScale = 1f;
  temp.heightScale = 1f;
  temp.color = Color.white;
  temp.lightmapColor = Color.white;
  terrain.AddTreeInstance(temp);

If I substitute the AddTreeInstance() with Instantiate() code instead I get the colliders, but it is harder to control location because it is not normalized to the terrain. Am I missing something in regard to AddTreeInstance() in order to get the colliders to work?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

how to set the SetAlphamaps to one certain texture? 0 Answers

Can't Change The Smoothness of Terrain Layers 0 Answers

Raycasting to tree instances 0 Answers

Terrain Layers cannot be populated at the same time as the splats 3 Answers

How to modify a Terrain at runtime and get back to original Terrain on exit? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges