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Particle System isn't being culled offscreen
Hi, does anyone know why my particle system is still playing offscreen, I thought setting the culling mode to pause would disable it outside of the camera's view?
Answer by richardkettlewell · May 24, 2020 at 02:05 PM
You’re correct. Check Show Bounds in the scene view UI box to verify it really is offscreen when you think it is.
If that doesn’t explain it, please send a bug report
Yeah I just shrunk the bounds to check if it would help but doesn't seem to make a difference. Can't figure out what I am doing wrong for the life of me.
Answer by buckeyo · Aug 12, 2020 at 09:22 AM
I have the same problem. I might write a script to stop() the particle system when off screen.
Answer by StellarVeil · May 07, 2021 at 02:53 PM
Same it looks useless af. Gotta have to use CullingGroups like for the rest.
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