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Question by Poon-Moon · Dec 02, 2016 at 12:13 PM · onlevelwasloaded

OnSceneWasLoaded deprecated - cannot find work around

I am following a course that is using Unity 4.6 and they are using the OnSceneWasLoaded event to do stuff.

I've seen the docs here which is saying to now use a delegate :-

https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager-sceneLoaded.html

However, this is complaining that :-

 Cannot implicitly convert type `UnityEngine.SceneManagement.Scene' to `UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>'

The info I've managed to find so far suggests this should work, but struggling to find anything a solution.

 using UnityEngine.SceneManagement;
 
 Start(){
     
     SceneManager.sceneLoaded += myDelegateEvent();
     
     }
     
     void myDelegateEvent(){
     
     //DoStuff
     
     }

Am I missing some sort declaration for the delegate?

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Answer by hexagonius · Dec 02, 2016 at 04:53 PM

The two problems you have is sceneLoaded is a delegate with two parameters, where you provide none with your myDelegateEvent() method. you need to extend your myDelegateEvent to match the parameters like:

 void myDelegate(Scene scene, LoadSceneMode mode){
 
 }

The second mistake is the braces. Adding to a delegate, you only use the method name.

 SceneManager.sceneLoaded += myDelegateEvent;

I agree, the docs could be more complete :)
You can also let MonoDevelop help you in these cases. After you've finished typing the += autocompletion should show you some options, with the first one usually the parameter-list need.

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Answer by Poon-Moon · Dec 02, 2016 at 05:16 PM

Thanks so much, great answer. Really appreciate your help.

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