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This question was closed Dec 14, 2015 at 07:45 PM by RajOTS.
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Question by RajOTS · Dec 14, 2015 at 10:11 AM · collidertriggerontriggerenter2d

Trying to call OnTriggerEnter2D once but being called multiple times...

I'm new to Unity and I'm trying to get OnTriggerEnter2D(Collider2D col) to work just once when triggered to add to a variable. But when triggered it keep on adding constantly and not stopping when it is not being triggered anymore. Any help would be appreciated!!

This is what what I did for the trigger to be called

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
 }

 public void OnTriggerEnter2D(Collider2D col)
 {
     targetHit ++;
     Resetting.Reset();
     
 }

}

And this is where its going

 public MonsterTarget monTarget;

 public Text scoreText;
 public Text highScoreText;

 public float scoreCount;
 public float highScoreCount;

 public bool scoreIncreasing;

 // Use this for initialization
 void Start () {
     if(PlayerPrefs.HasKey("HighScore"))
         {
         highScoreCount = PlayerPrefs.GetFloat("HighScore");
     }
 }
 
 // Update is called once per frame
 void Update () {
     if (scoreIncreasing)
     {
         scoreCount += monTarget.targetHit;//RIGHT HERE
     }

     if (scoreCount > highScoreCount)
     {
         highScoreCount = scoreCount;
         PlayerPrefs.SetFloat("HighScore", highScoreCount);
     }

     scoreText.text = "Score: " + Mathf.Round(scoreCount);
     highScoreText.text = "High Score: " + Mathf.Round(highScoreCount);

 }

}

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Answer by _creatio_ · Dec 14, 2015 at 07:39 PM

Once the condition in is met

  if (scoreIncreasing)
  {
      scoreCount += monTarget.targetHit;//RIGHT HERE
  }

you will see constantly increasing score, on each frame, as you never seem to reset the condition.

To make what you want, you probably need to make something like this:

  if (scoreIncreasing)
  {
      scoreCount += monTarget.targetHit;
      scoreIncreasing = false; //RIGHT HERE
  }

Hope that helps

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