Flickering realtime shadows and Lightmap bake crash.
I have big problems with a single directional light (sun) and realtime shadows.
I know it's a well known issue: unstable shadows (flickering)
But I can not use a near plane greater than 1 and not a far plane less than 450000 (i'm in the space). I would like to know if it was resolved in newer versions of Engine. I use Unity 5.1.1 version.
I avoid using the real-time shadows and trust to lightmap ... but unfortunately even here I have big problems with freeze and crashs that does not allow me to do a bake....
It 'a very important issue, I worki with my team from a year to our Space Sim.
There is a solution?
(sorry for bad english)
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