Question by
Cyber1551 · Apr 04, 2019 at 05:38 AM ·
c#networkingmultiplayerphotonspawning
Unity Photon Handle Match Data
Hello,
I'm building a multiplayer game that has instanced battles (find match matchmaking). I have the matchmaking finished and it throws the 6 (3v3) players into an empty room using
PhotonNetwork.LoadLevel('Game');
This shows 6 empty rooms.
What I need: I need help spawning the players while also keeping the game data for each particular match organized in some way (file, scriptable object, etc). This is useful for the matches themselves as well as stuff like match history later on.
I would appreciate any help. Thanks
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