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Question by viper667 · Dec 13, 2015 at 11:53 PM · floatmathf

Using Float and Mathf

//I'm following a book which refers to MonoDevelop, and to my understanding this should make the sphere move and spiral, But it does nothing. Perhaps I am missing something? Or does using a different IDE make a difference? Or is there another approach? I am 100% new to programming, So please if it's obviously just state so. Thanks

using UnityEngine; using System.Collections;

public class sphereController : MonoBehaviour {

 public float Control;
 public float OtherControl = 5;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     transform.position = new Vector3
     {
         x = Mathf.Sin(Control) * OtherControl,
         y = Mathf.Cos(Control) * OtherControl,
         z = Control * OtherControl  
     };
     
 }

}

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Answer by tpusch · Dec 14, 2015 at 12:15 AM

The sphere won't move because Control and OtherControl are never changing. Depending on how you want to move the ball you can add something like this to Update.

 void Update(){
      transform.position = new Vector3
      {
          x = Mathf.Sin(Control) * OtherControl,
          y = Mathf.Cos(Control) * OtherControl,
          z = Control * OtherControl  
      };
      
      Control += Time.deltaTime;
  }

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