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Question by Dark_Shadow_12 · Sep 01, 2016 at 01:52 PM · errorerror-messagesupportanswers

NullReferenceExpection: Object reference not set to an instance of an object error.

Hello. So i have been working on my script for movement for my character and untill recently, it was working just fine. here is the full error: NullReferenceException: Object reference not set to an instance of an object PlayerMovement.FixedUpdate () (at Assets/Character/Scripts/PlayerMovement.cs:32)

Does anyone have any ideas on whats going on? Here is the script:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerMovement : MonoBehaviour {
 
     public float speed = 6f;
     Vector3 movement;
     Rigidbody playerrigidbody;
     bool IsFlying = false;
     public float mousesensetivity = 2f;
 
     void Start () {
 
         playerrigidbody = GetComponent<Rigidbody>();
   
     
     }
     
     // Update is called once per frame
     void FixedUpdate () {
         // rotation
         float h = Input.GetAxisRaw("Horizontal");
         float v = Input.GetAxisRaw("Vertical");
         move(h, v);
 
         float Xrot = Input.GetAxisRaw("Mouse X") * mousesensetivity;
         transform.Rotate (0, Xrot, 0);
 
         float Yrot = Input.GetAxisRaw("Mouse Y") * mousesensetivity;
 
         Camera.main.transform.Rotate(Yrot, 0, 0);
 
        Vector3 speed = new Vector3(h, 0, v);
 
        speed = transform.rotation * speed;
 
     }
 
     void move (float h, float v)
     {
         if (Input.GetKey(KeyCode.Space))
         {
             if (IsFlying == false)
             {
                 IsFlying = true;
                 GetComponent<Rigidbody>().velocity = new Vector3(0, 6, 0);
 
             }
         }
         Vector3 Speed = new Vector3(h, 0, v);
 
         Speed = transform.rotation * Speed / 6;
 
 
         movement.Set(h, 0f, v);
 
         playerrigidbody.MovePosition(transform.position + Speed);
     }
 
     void OnCollisionEnter(Collision col)
     {
         if (col.gameObject.name == "floor" || col.gameObject.name == "PlatformPrototype08x01x08" || col.gameObject.name == "StepsPrototype04x02x02" || col.gameObject.name == "PlatformPrototype02x01x02")
         {
             IsFlying = false;
         }
     }
 
 }
 
 
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avatar image doublemax · Sep 01, 2016 at 02:10 PM 0
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It would be helpful if you would mention the code line that causes the error. I assume it's this one:

 Camera.main.transform.Rotate(Yrot, 0, 0);

$$anonymous$$ost likely cause is that your camera is not tagged "$$anonymous$$ainCamera" which is necessary to access it with Camera.main

avatar image Or-Aviram · Sep 01, 2016 at 03:14 PM 0
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Do you have a camera tagged as "$$anonymous$$ainCamera" in the scene?

avatar image Dark_Shadow_12 Or-Aviram · Sep 01, 2016 at 11:30 PM 0
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No, I don't. $$anonymous$$aybe thats the problem.

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Answer by Dark_Shadow_12 · Sep 01, 2016 at 11:31 PM

oooohhhhhh, that was it. I didn't tag it as a main camera. Thanks for the help.

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avatar image Or-Aviram · Sep 02, 2016 at 05:11 AM 0
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$$anonymous$$ark your answer as the right answer, just for the sake of letting people know the question was answered...and...I guess giving yourself some karma points? If it will give you then the system should be fixed... But still mark it.

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