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               Question by 
               EarthdragoN · Apr 25, 2018 at 02:38 PM · 
                c#multiplayerserverside  
              
 
              Coop network functionality
Hello everyone!
I am currently working on a small coop game which should be played with two people. To make my work easier I use the Network Lobby from the asset store. What I need now is to save those two players to a list or something to be able to adress them individually. My solution is to use a LobbyHook, which doesn't seem to be the best solution, as it is done on both, client and server.
 public class SimpleLobbyHook : LobbyHook {
 
     private List<Player> players = new List<Player>();
 
     public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lp, GameObject gp) {
         Player player = gp.GetComponent<Player>();
         players.Add(player);
     }
 }
 
               Is there a possibility to access the connected players individually with another method? As I need to spawn those two players at a fixed location for each: is there a possibility to write a custom spawn method?
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