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Question by noobler · Apr 20, 2015 at 06:01 PM · androidprofilerfilelog

Android profiler log file failure

I'm trying to profile my game when it loses internet connection. I can't profile the app directly from the editor when disabling the device's wifi as it breaks the profiler's connection, so I'm trying to write the profiling info to a log file on the device for later analysis by doing:

 Profiler.logFile = "mylog.log";
 Profiler.enabled = true;

as per: http://docs.unity3d.com/ScriptReference/Profiler-logFile.html

However, the file is never written and logcat is spammed with this error:

 E/Unity   (19444): (Filename: PlatformDependent/AndroidPlayer/Source/File.cpp Line: 603)^M
 E/Unity   (19444): ^M
 E/Unity   (19444): Writing failed because the file was not opened^M
 E/Unity   (19444):  ^M

Has anybody every encountered this issue? Any ideas?

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Answer by steakpinball · Apr 20, 2015 at 06:02 PM

Documentation states Profiler.logFile is for standalone platforms. It may not work at all on Android. You could try using a full path, i.e. /sdcard/mylog.log

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avatar image Asgardr · Mar 07, 2017 at 12:22 PM 0
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This works, if you prepend the path with Application.persistentDataPath as follows:

 UnityEngine.Profiling.Profiler.logFile = Application.persistentDataPath + "/" + m_FileName;

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