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Question by NickP_2 · Jul 09, 2013 at 01:18 AM · c#buildcompiling

Compiling +- 12 scripts and a few standart assets take 30-60 seconds

Later today I could run the game in a matter of seconds, now, somehow, it takes very long to compile all my scripts and run the game. Any idea what would've caused this?

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Answer by NickP_2 · Jul 14, 2013 at 06:51 PM

This was an external cause, notting to do with Unity. Found this out after restarting my computer several times !

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avatar image atmosgames · Sep 28, 2015 at 01:22 AM 0
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Did you ever find out specifically what the issue was? I'm on a $$anonymous$$acBook, and I'm struggling through this exact issue. Thanks!

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Answer by Kiloblargh · Jul 09, 2013 at 01:21 AM

If several of the scripts have other scripts as public variables and you are calling functions and changing variables in them, this will slow it down. I had this same problem with my first game and it took me a long time to figure out why it was stalling on "Building assets for scene 0" for minutes.

Make everything you can private, and find the scripts in Awake(); and it should compile a lot faster.

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avatar image NickP_2 · Jul 09, 2013 at 01:27 AM 0
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I have no script with a public script or object instance of another script at the moment, so I doubt if that would do the trick, but I'll look for it, thanks :)

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