Location Does Not Change
I've been trying to create a script that tells you the location that you are in at the top of the screen with text on top of a banner, and I came up with this code:
 using UnityEngine;
 using UnityEngine.UI;
 
 namespace RPG.Core
 {
     public class ShowUIText : MonoBehaviour
     {
         [SerializeField] Text locationText = null;
         [SerializeField] Image topBanner = null;
         [SerializeField] Image topBannerOutline = null;
         [SerializeField] string location = null;
         [SerializeField] float bannerTransitionTime = 1.0f;
 
         void Start()
         {
             topBanner.CrossFadeAlpha(0f, 0f, false);
             topBannerOutline.CrossFadeAlpha(0f, 0f, false);
             locationText.CrossFadeAlpha(0f, 0f, false);
 
             locationText.text = location;
         }
 
         void OnTriggerEnter()
         {
             BannerAppear();
         }
 
         void OnTriggerExit()
         {
             BannerHide();
         }
 
         public void BannerAppear()
         {
             topBanner.CrossFadeAlpha(1f, bannerTransitionTime, false);
             topBannerOutline.CrossFadeAlpha(0.5f, bannerTransitionTime, false);
             locationText.CrossFadeAlpha(1f, bannerTransitionTime, false);
         }
 
         public void BannerHide()
         {
             topBanner.CrossFadeAlpha(0f, bannerTransitionTime, false);
             topBannerOutline.CrossFadeAlpha(0f, bannerTransitionTime, false);
             locationText.CrossFadeAlpha(0f, bannerTransitionTime, false);
         }
     }
 }
I attached this script to several empty game objects with Is Trigger checked off and specified a different location for each. They were: (In this same order) - Town Center - Courtyard - Wizard's Tower - Graveyard
Now whenever I play it displays the banners correctly, but it only displays one location (Graveyard) when I go into completely different locations (EX: Town Center, Courtyard)
Answer by Hatsuko · Oct 26, 2017 at 07:33 PM
I played a bit with your script and it worked :) In the scene, are all of your ShowUIText reference to the same Text and Image? If so then you need to bring this line locationText.text = location; from Start() to BannerAppear(), since every time your banner appears, it needs to refresh what it's displaying, so that you get different location displayed. 
Thanks! I cannot believe how simple this error was! XD
Your answer
 
 
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