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Question by Kiupe · Dec 11, 2015 at 04:34 PM · scriptableobject

EditorWindow : ScriptableObject modifications not updated/applied

Hello,

I'm working a a custom EditorWindow which goals is to populate datas in a ScriptableObject.

 public class GameDBEditorWindow : EditorWindow{
 
    public GameDB gameDB;
    ...
    ...

}

 public class public GameDB : ScriptableObject{
    public string[] toolbarStrings = new string[] {"one","two","three"};
    ...
    ...
 }

I do not write the code that create the ScriptableObject instance neither the code that save it when it's modified - but those functions exist and work as expected.

If I do the following actions :

  • Load the WindowEditor

  • Save the assets using EditorUtility.SetDirty(this) and AssetDatabase.SaveAssets();

  • The gameDB is correctly saved in the disk

  • Add an entry in the toolbarString, let's say "four"

  • Save again

  • The toolbar displays in the editor is not updated

  • Closing the editor and re-open change nothing

Any idea why ? Thanks

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Answer by dan-kostin · Feb 01, 2020 at 08:25 PM

You need to have assset created from ScriptableObject to store it's params.

 [UnityEngine.CreateAssetMenu(fileName = "TestSO", menuName = "Test SO", order = 0)]
 public class TestSO : UnityEngine.ScriptableObject

Open create menu and create Test SO asset. Then load/attach it and use it as TestSO instance.

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