Question by 
               UnityGISTech · Nov 06, 2017 at 11:38 AM · 
                textureintersectionsetpixels  
              
 
              Clear intersection Texture
Hi All . Im trying to make a code to clear a texutre using mouse like brush.i wort this code to clear the intersection between tow cercles (sprirtes) i can't do that automaticaly for that i tryed SetPixels but that not work well too. Any one can help for that please!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test_03 : MonoBehaviour {
 public Camera cam;
 private float Pixel_x;
 private float Pixel_y;
 private Texture2D tex;
 //float Brush_Size=0.1f;
 void Start()
 {
     cam = GetComponent<Camera>();
 }
 private void DrawCircle(float x,float y, float r)
 {
     float PI = 3.14159226535f;
     float i, angle;
     double x1, y1;
     for (i=0;i<360;i+=10f)
     {
         angle = i;
         x1 =(float) r * System.Math.Cos(angle * PI / 180);
         y1= (float)r * System.Math.Sin(angle * PI / 180);
         var pixelUV = new Vector2(x+(float)x1, y+(float)y1);
         Debug.Log(pixelUV);
         pixelUV.x *= tex.width;
         pixelUV.y *= tex.height;
         tex.SetPixel((int)pixelUV.x, (int)pixelUV.y, Color.clear);
         tex.Apply();
     }
 }
 void Update()
 {
     if (Input.GetMouseButton(0))
     {
         RaycastHit hit;
         if (!Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out hit))
             return;
         Renderer rend = hit.transform.GetComponent<Renderer>();
         MeshCollider meshCollider = hit.collider as MeshCollider;
         if (rend == null || rend.sharedMaterial == null || rend.sharedMaterial.mainTexture == null || meshCollider == null)
             return;
         tex = rend.material.mainTexture as Texture2D;
         Pixel_x = hit.textureCoord.x;
         Pixel_y = hit.textureCoord.y;
         var r = 0.001f;
         DrawCircle(Pixel_x, Pixel_y, r);
     }
 }
 } 
 
                 
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              koobas.hobune.stream
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