How to Set State/StateMechine' postion in Controller by script
I trying to set a new position for state/stateMechine , but It doesn't work...... here is what I try to do And I don't know why...
 void SetClipPosition(UnityEditor.Animations.AnimatorController ctrl)
 {
     foreach (UnityEditor.Animations.AnimatorControllerLayer layer in ctrl.layers)
     {
         int y = 0;
         for (int i = 0; i <layer.stateMachine.states.Length; i++)
         {
             y = i*50;
             layer.stateMachine.states[i].position = new Vector3(0, y, 0);
         }
         for (int i = 0; i <layer.stateMachine.stateMachines.Length; i++)
         {
             y = i*50;
             layer.stateMachine.stateMachines[i].position = new Vector3(30, y, 0);
         }
     }
     string ctrlpth = AssetDatabase.GetAssetPath(ctrl);
     AssetDatabase.WriteImportSettingsIfDirty(ctrlpth);
 }
               Comment
              
 
               
              I tried it same way and also doesn't work in Unity 2017 :-(.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                