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Question by
Timolus · Jun 27, 2017 at 09:07 AM ·
animationtransform.positioninverse kinematic
Offset HandIK Target and SetIKPosition
Hi guys,
i'm facing the same issue like in this post: http://answers.unity3d.com/questions/405692/using-setikposition-the-final-hand-position-is-off.html
But the given solution to not scale my character isn't working for me. I have to scale my character as the measurements of the user to make it more realistic.
Is there any other solution in the meanwhile?
Thanks!
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