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Using IK to make a humanoid's arms move with the camera?
I am making a first person shooter with the Rigidbody FPS Controller.
I have a full body character and it works fine the camera moves and the character does not move with the camera which is also good, but there is one issue, if I have a weapon equipped and I look up the arms of the character just stay in there normal position like they should but I want to make the arms follow the rotation of the camera whenever the player looks around mainly do this for the Y-Axis.
I did some research about IK but just couldn't find anything good to actually use, so I finally came here and decided to ask the Unity community. Please reply with code if you could, it would be super helpful and directions/instructions on how to setup.
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