Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by AndrewHester · Dec 10, 2015 at 11:39 PM · error message

Keep getting "error CS0116: A namespace can only contain types and namespace declarations"

Im very new to Unity so when "error CS0116: A namespace can only contain types and namespace declarations " keeps coming up I have no clue what to do. I checked the My scripts and they say there are no errors. so perhaps You could help?

(If I'm writing the question wrong I apologize.)

SCRIPT

 using UnityEngine;
 
 /// 
 /// Player controller and behavior
 /// 
 public class PlayerScript : MonoBehaviour
 {
     /// <summary>
     /// 1 - The speed of the ship
     /// </summary>
     public Vector2 speed = new Vector2(50, 50);
     
     // 2 - Store the movement
     private Vector2 movement;
     
     void Update()
     {
         // 3 - Retrieve axis information
         float inputX = Input.GetAxis("Horizontal");
         float inputY = Input.GetAxis("Vertical");
         
         // 4 - Movement per direction
         movement = new Vector2(
             speed.x * inputX,
             speed.y * inputY);
         
     }
     
     void FixedUpdate()
     {
         // 5 - Move the game object
         GetComponent<Rigidbody2D>().velocity = movement;
     }
 
 }
 
 void Update()
 {
     // ...
     
     // 5 - Shooting
     bool shoot = Input.GetButtonDown("Fire1");
     shoot |= Input.GetButtonDown("Fire2");
     // Careful: For Mac users, ctrl + arrow is a bad idea
     
     if (shoot)
     {
         WeaponScript weapon = GetComponent<WeaponScript>();
         if (weapon != null)
         {
             // false because the player is not an enemy
             weapon.Attack(false);
         }
     }
     
     // ...
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Holy_Crapf · Dec 11, 2015 at 02:30 AM

@AndrewHester You're second Update function is outside of your class. A lot of the time when an error like that pops up, it means that you put a bracket in the wrong place. Just double check that your brackets are properly closed up in a case like this.

Also, I'm not really sure why you have two Update() methods?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Annoying error in console: "Not a prefab scene" 0 Answers

AddComponent isn't working 1 Answer

Getting this error; Member modifier 'public' must percede member type and details. Why? 0 Answers

Surrogates: cannot convert to System.Runtime.Serialization.ISerializationSurrogate 2 Answers

undefined symbol error related to WebRTC while building in Xcode 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges