Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cheezy-Neezy · Jul 27, 2016 at 07:17 PM · cameracolliderscollision detectionfloor

Camera falling through floor

Hey everyone,

I imported an asset from rhino as obj. This file is a building with surrounding. I used a video tutorial to script and implement auto walk for google cardboard but sadly my camera keeps falling through the rhino model. I tried solving it with colliders but I get either
a) fall through floor as soon as I click

b) I click and I take off to the sky

c) Until I click the camera bounces up and down very quickly and after I click it shoots up or down.

What am I doing wrong? Is there anything I should change in the collider setup?

Any help or pointers would be very appreciated.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image UDN_8f365269-a249-4efb-b3b2-c583b3eaa02d · Jul 27, 2016 at 07:48 PM 0
Share

You're going to have to be more specific, give us some more information, screenshots, code...

avatar image Rajeesh_AR · Jul 28, 2016 at 05:55 AM 1
Share

How are you going to walk?

I asked this, because, currently your camera have Rigidbody attached to it. If its not necessary you could remove that.

avatar image mrpmorris · Jul 28, 2016 at 08:41 AM 0
Share

Is the camera parented by another object that doesn't have a collider? If so then add a collider to its parent, not the camera itself.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

edited animation colliders, now game is broken 0 Answers

Top down camera lock 2 Answers

How to check if 2 collisions are on the same objects ? (is player on the same ground than enemy?) 2 Answers

How to single out specific colliders from another object 1 Answer

Complex collision layers 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges