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Question by unity_418scarlet · Nov 11, 2021 at 05:12 PM · rotationshooting

bullet shot from Y axis while sprite 2D rotates on z axis

Hello I just finished looking for answers in the forum but I did not find an answer

I have a simple sprite 2d hexagonal, i make it rotating since start , this sprite shoots a projectile but the projectile always shoot in the same direction without following the rotation of the sprite. what am i missing? thank you

 GameObject laser = Instantiate(colpo, transform.position, Quaternion.identity) as GameObject;
         
 laser.GetComponent<Rigidbody2D>().velocity = new Vector2(0, projectileSpeed);
         
         Destroy(laser.gameObject, 4f); 
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Answer by DenisIsDenis · Nov 12, 2021 at 07:52 AM

You must assign a velocity relative to the bullet's creator object. For example, replace this:

 laser.GetComponent<Rigidbody2D>().velocity = new Vector2(0, projectileSpeed);

with this:

 laser.GetComponent<Rigidbody2D>().velocity = transform.up * projectileSpeed;
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avatar image unity_418scarlet · Nov 12, 2021 at 09:15 AM 0
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Hello Denis, done it and working, thank you very much, have an awesome day/day wherever you are bro

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