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Question by unity_QOya9nD58KG7cg · Feb 15, 2020 at 02:26 PM · timerresetcountdowndeltatime

I need the timer to reset as soon as i hits 0

How do i get the timer to reset everytime i hits 0?

Script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class SpinStopper : MonoBehaviour {

 public double timer = 1;
 public GameObject SpinCB;
 public GameObject RealCB;
 void Update()
 {
     timer -= Time.deltaTime;

     if (timer <= 0)
     {
         SpinCB.SetActive(false);
         RealCB.SetActive(true);
         
     }
 }

}

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Answer by Steve-OTheValks · Feb 16, 2020 at 05:18 AM

Create another variable to hold the original value of timer (the value you want it to reset to each time), then set your timer variable to the original timer value once it reaches 0.

 public double originalTimer = 1;
 public double timer = 1;
  public GameObject SpinCB;
  public GameObject RealCB;
  void Update()
  {
      timer -= Time.deltaTime;
      if (timer <= 0)
      {
          timer = originalTimer;
          SpinCB.SetActive(false);
          RealCB.SetActive(true);
      }
  }

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avatar image anon7998 · Feb 16, 2020 at 07:41 AM 0
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Yep thats how you do it. Shouldnt be too hard

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