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Question by hzandri · Dec 22, 2017 at 04:20 PM · cameratexturegraphics

Diagonal lines across texture when viewed from afar

I have a camera with Field of View set to 5 and then zoomed out really far so that my scene will appear flattened as if the camera was orthographic while retaining certain aspects of perspective. Unfortunately, when the camera is pulled out this far, the floor tile texture has diagonal lines running across it. I pulled the camera in and changed the Field of View to 40 illustrate this difference. with line problem [img]https://i.imgur.com/l9y8eP6.png[/img] without [img]https://i.imgur.com/6HiwUA9.png[/img] I have messed around with filtering and mipmaps, but I can't seem to figure out how to make these lines go away. Thanks in advance if anyone knows what is causing this.

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Answer by hzandri · Dec 22, 2017 at 06:08 PM

While not, necessarily a direct solution, I realized that I only have this problem when using the directional light. The other light types don't have this issue.

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