Question by
allansteele · Dec 10, 2015 at 02:52 AM ·
fbxanimationsfbximporterupdating
Updating fbx - Best practices
i'm relearning unity after a few years off and I'm trying to find a good workflow for building scenes. My current workflow is to build and animate in maya then export to fbx and assemble in unity. so far i'm finding that unity doesn't like to update the fbx with any new objects and animations. Sometimes it works and sometimes not and i'm not sure whats breaking it. I'd like to find a way that i can keep building on the scene in maya and have it update in unity. Any tips or advice would be appreciated..
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