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Question by jdog_ · May 08, 2017 at 02:20 PM · c#unity 5rotationrotaterotate object

Simple Rotate Script won't work!

My simple script for rotating an object won't work. Please help me! Screenshot below.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraLook : MonoBehaviour {
     public float turnSpeed = 100f;
 
     void update () {
         if (Input.GetKey (KeyCode.E)) {
             transform.Rotate (Vector3.up, -turnSpeed * Time.deltaTime);
         }
 
         if (Input.GetKey (KeyCode.Q)) {
             transform.Rotate (Vector3.up, -turnSpeed * Time.deltaTime);
         }
     }}
 

alt text

screen-shot-2017-05-04-at-90219-pm.png (358.9 kB)
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Answer by CallumWB · May 08, 2017 at 03:27 PM

All it is you are using a lower case "u" like said in the first comment. it like on Void Start both Start and Update both need to have Caps to work.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class roate : MonoBehaviour {
     public float turnSpeed = 100f;
 
     void Update () {
         if (Input.GetKey (KeyCode.E)) {
             transform.Rotate (Vector3.up, -turnSpeed * Time.deltaTime);
         }
 
         if (Input.GetKey (KeyCode.Q)) {
             transform.Rotate (Vector3.up, -turnSpeed * Time.deltaTime);
         }
     }
 }

here is the fixed Script for you.

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avatar image jdog_ · May 08, 2017 at 04:29 PM 0
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I can't believe I didn't notice that simple mistake! Thanks! Cash me outside now!

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Answer by myasinay · May 08, 2017 at 03:14 PM

You should use "Update" function, not update. :))

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avatar image jdog_ · May 08, 2017 at 04:26 PM 0
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Facepalm Thank you for your help! Cash me outside now!

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