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Question by gamenovice · Aug 21, 2013 at 04:46 PM · mecanimbones

Mecanim Bone structure

I was wondering if it was possible to yield the benefits of the human rig features in mecanim even if I were to add more bones to my character model (assuming the required body rig structure is still in place) such as a face rig to control facial expressions. If so, how would I go about utilizing it?

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Answer by TonyLi · Aug 21, 2013 at 08:04 PM

Just like it says in the documentation, click on Keep Additional Bones when importing the rig.

alt text

In my projects, I use the legacy animation system to control the models' non-Mecanim face bones. Leave the Mecanim bones for Mecanim to control.

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avatar image gamenovice · Feb 11, 2016 at 10:54 AM 0
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how do you go about blending the two animation systems? wouldnt mecanim cause overrides on the legacy animation?

avatar image meat5000 ♦ gamenovice · Feb 11, 2016 at 12:06 PM 0
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Ive never tried this but I would be tempted to inject the legacy animation in to the OnAnimator callbacks or in LateUpdate (which should be kept $$anonymous$$imal).

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