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Question by dennis87 · Dec 11, 2015 at 03:07 PM · texture2dsprites

change my sprite during the work (reuse it)

can I change my multi sprite during the work on the game? for example I created a big multi sprite of my player by using TexturePacker. I import it into unity slice it and create an basic animation of my player.

after sometime I decided to add another animation to the player, the original sliced multi sprite have a lot of empty space inside, the question is there any way to reuse this multi sprite without slice and create animation again. I know that I can import new multi sprite with all the images together slice them create new animations and switch them in the animator controllers but I look for easier way to not touch my old images, just add the new one to the multi sprite. when I import by TexturePacker I so that I have .txt file with son can it help me? there is a way to do it with unity?

thanks.

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Answer by Andreas Loew · Dec 11, 2015 at 05:07 PM

You are using the "old" exporter in TexturePacker. Please use "Unity - Texture2D sprite sheet" and get the free TexturePacker importer plugin from here: https://www.assetstore.unity3d.com/en/#!/content/16641

This will automatically slice your sprites, keep the pivot points and optimize your polygon meshes.

See https://www.codeandweb.com/blog/2014/03/28/using-spritesheets-with-unity for more details.

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avatar image dennis87 · Dec 12, 2015 at 07:46 AM 0
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thanks A lot you right I upgraded my TexturePacker, and basically that all. it makes my life so easy, thanks again.

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