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Question by
diar_ibrahim · Aug 21, 2021 at 03:49 PM ·
lightingbakedlightinglodgroup
LOD groups won't get any indirect lighting
hi unity devs i am using hdrp for my game i have some 3D assets from Quixel megascans library with Level of detail (LOD) i tried millions ways but they won't get any indirect lighting at all , and the light data clearly visible in baked light map images .
i am using progressive CPU for light baking
do any one used megascans assets or any other lods with hdrp and baked light ?
thanks
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