Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by syverlauritz · Mar 31, 2015 at 03:00 PM · c#unity 5oculus rift

Rolling a sphere relative to Camera rotation

I'm working on a new control scheme for the Oculus Rift that utilizes the tilt of the headset to move the player. Meaning, you tilt your head back and forth to go forwards and backwards, and from side to side to strafe. The camera is tied to a rolling sphere, as that gave it a nice sense of acceleration, and feels a bit like kind of flying around. So far, it's working quite well, but only on the global axis. So if you turn to the left and tilt your head forward, you still go forward according to the starting position (Which if you're facing to the left means you'll go right). I'm trying to fix it so that you can go forward and strafe relative to the direction the camera is facing, but with no luck. I have a strong sense that it's something ridiculously simple, but I just can't seem to find it. Any help is very much appreciated!

Here is what I have on the rolling sphere right now:

 public GameObject RightCamera;


 void FixedUpdate(){
     float angleX = RightCamera.transform.eulerAngles.x;
     angleX = (angleX > 180) ? angleX - 360 : angleX;

     float angleZ = RightCamera.transform.eulerAngles.z;
     angleZ = (angleZ > 180) ? angleZ - 360 : angleZ;

     Vector3 movement = new Vector3 (-angleZ, 0, angleX);

     GetComponent<Rigidbody>().AddForce (movement);

 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Edit Terrain at runtime 1 Answer

Waypoint in space game 0 Answers

How can i disable or enable particle effects on a child object when the parent object collides with something? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges