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Question by
Wordsonplay · Nov 09, 2015 at 04:19 AM ·
unity 5cameraoculus riftfreezerotation
Unity 5.2 Oculus Rift Freeze camera motion
Is it possible to turn off head tracking in the Oculus Rift in Unity 5.2? I still want to render a scene stereoscopically, but I don't want the player to be able to turn their head.
I've tried 1) making the camera static, and 2) adding a script that reset the position on every frame, but neither of these things had any effect.
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I also want to know that. How could we contact the official engineer for these questions?