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Question by maninduw · Dec 09, 2015 at 08:42 AM · editor-scriptingbuildsettings

How to disable a scene in a build settings from code ?

I need to create an editor script that I can use to disable a given set of scenes in the build settings. I have this code, but it doesn't work. I would highly appreciate if you could help me with this. Thanks

 private bool level1 = true;
 void OnGUI ()
 {
 level1 = EditorGUILayout.Toggle("Level 1", level1);
         if (level1)
         {
             
             EditorBuildSettingsScene[] arr = EditorBuildSettings.scenes.Where(s => s.path.Equals("Assets/_Scenes/Games/level1.unity")).ToArray();
             arr[0].enabled = true;
         }
 }
 
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Answer by Jessespike · Dec 09, 2015 at 08:59 PM

Could do something like this:

     private bool level1 = true;
     void OnGUI ()
     {
         level1 = EditorGUILayout.Toggle("Level 1", level1);
         SetScene("level 1", level1);
     }
 
     void SetScene(string sceneName, bool sceneEnabled)
     {
         EditorBuildSettingsScene[] scenes = EditorBuildSettings.scenes;
         foreach(EditorBuildSettingsScene scene in scenes) 
         {
             if (scene.path.Contains(sceneName))
             {
                 scene.enabled = sceneEnabled;
             }
         }
         EditorBuildSettings.scenes = scenes;
     }


For more info, read this: Unity Answer: How do I set the EditorBuildSettingsScene.enabled property?

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avatar image maninduw · Dec 10, 2015 at 04:48 AM 0
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It works great. Thanks a lot.

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