Build errors
I'm going to try a game jam today, and on the jam's description it said that web programs would be preffered, so I went and tried to build a project I have in development with webgl to try to understand it, but it gave me 3 errors in unity's console. First one was: Exception: Unity.IL2CPP.Building.BuilderFailedException: "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" -o "C:\Users\minec\OneDrive\Ambiente de Trabalho\Zelda\Library\il2cpp_cache\linkresult_27F0FF7A660E50E6786002DA8424BC29\build.bc" -s TOTAL_MEMORY=384MB -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=0 -O3 "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_RuntimeInitializeOnLoadManagerInitializerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityCurlModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\Variations\nondevelopment\baselib.bc" @"C:\Users\minec\AppData\Local\Temp_624967894\response.rsp"
Wrote crash dump file "C:\Users\minec\AppData\Local\Temp\llvm-link.exe-a8e59a.dmp" 0x00007FF97436474C (0x00009834C586A3D6 0x00007FF9769C79E1 0x0000000000000008 0x00007FF973EABF85), RaiseException() + 0x6C bytes(s) 0x00007FF960FE66C0 (0x0000000000000000 0x0000000000400000 0x0000000008000000 0x0000000000400000), _CxxThrowException() + 0x90 bytes(s) 0x00007FF7772AEE87 (0x0000000008000000 0x0000000000200000 0x000000684938F4E8 0x000001B04CAE7760) 0x00007FF7772ADF1D (0x0000000000200000 0x000001B000000000 0x000000684938F4E8 0x000001B00AD628F0) 0x00007FF7771B64BB (0x000000684938F4E8 0x000000684938F450 0x000001B0074D5038 0x000001B00ECFAD10) 0x00007FF77716A8C4 (0x000000684938F4E8 0x000001B059157770 0x000001B059157770 0x000001B00BD5FB60) 0x00007FF77711F324 (0x0000000000300000 0x0000000000000000 0x000001B05A3192B8 0x000001B05A3192B8) 0x00007FF777121C07 (0x000001B05A358710 0x000001B05A358728 0x000001B05A2AB8B8 0x000001B05A357008) 0x00007FF7771218E3 (0x000000684938F4E8 0x000001B05A2AB050 0x000001B03965D998 0x000001B05A2AB8B8) 0x00007FF77712289A (0x000000684938F5A8 0x000001B03965D960 0x0000000000000000 0x0000000000000001) 0x00007FF77711D8AA (0x000000684938FC28 0x00007FF7770D5A04 0x000000684938F7A0 0x000001B007B51000) 0x00007FF777104AEF (0x000000684938F7A0 0x0000000000000001 0x000001B03965D960 0x0000000300000000) 0x00007FF777113E13 (0x000000684938FDC8 0x000000684938FB90 0x000000684938FDC8 0x000001B03964FE98) 0x00007FF77710618B (0x000001B0396334C0 0x000001B03965D960 0x0000000000000002 0x000000684938FDA0) 0x00007FF7770CE180 (0x0000000000000000 0x00007FF7772AE7FD 0x00007FF973F90DA8 0x00007FF973F907D8) 0x00007FF7772AE799 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0x00007FF9755654E0 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), BaseThreadInitThunk() + 0x10 bytes(s) 0x00007FF9769A485B (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), RtlUserThreadStart() + 0x2B bytes(s) Traceback (most recent call last): File "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 3063, in sys.exit(run()) File "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1607, in run shared.Building.link(linker_inputs, specified_target) File "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2114, in link output = run_process([LLVM_LINK] + link_args + ['-o', target], stdout=PIPE).stdout File "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 167, in run_process return run_base(cmd, universal_newlines=universal_newlines, check=check, args, *kw) File "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 162, in run_base result.check_returncode() File "C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 148, in check_returncode raise Py2CalledProcessError(returncode=self.returncode, cmd=self.args, output=self.stdout, stderr=self.stderr) tools.shared.Py2CalledProcessError: Command '['C:/Program Files/Unity/Hub/Editor/2020.3.33f1/Editor/Data/PlaybackEngines/WebGLSupport\\BuildTools\\Emscripten_FastComp_Win\\llvm-link.exe', '@C:\\Users\\minec\\AppData\\Local\\Temp\\tmpp98j3f.response', '-o', 'C:\\Users\\minec\\OneDrive\\Ambiente de Trabalho\\Zelda\\Library\\il2cpp_cache\\linkresult_27F0FF7A660E50E6786002DA8424BC29\\build.bc']' returned non-zero exit status -529697949
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles) at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at :0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at :0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at :0) UnityEditorInternal.IL2CPPBuilder.Run () (at :0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0) UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:913) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEdito /for some reason it doesn't let me copy the rest of this first error but there are only a couple other lines to it/
Second error says: Build completed with a result of 'Failed' in 103 seconds (102967 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
And the third: UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002cc] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
The game works fine in editor, these errors only appear when I try to build it, I haven't tried building it as a regula .exe file, only with webgl.
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