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Particles emited from bellow the cone base shell
Hello everyone,
I'm trying to make a bullet "impact" fx.
I'm doing well, but my particles looks like they're all emited from bellow the emitor shape :\ screenshot :
But I want them to born from the very bottom of the cone ^^' Does someone know how to do this?
actual param -emit from-> Base Shell -streched billboard + speed scale = 2
Thanks :)
Answer by ifurkend · Dec 25, 2016 at 04:42 PM
If you don't want stretched billboard to be born behind the emitter, you can either change the Y pivot or use negative speed/length-scale value, the latter change may require you to mirror your texture horizontally in graphic editor.
Answer by jenioss · Dec 11, 2016 at 03:59 PM
I'm still working on this. But I have to change "manualy" the position of the particle system, it result in a inacurate way to place it in my scene :\
Do you guys know any solution? :x