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Back Face
any body pls help me ..is it possible to show backface in unity...i m using maya File bt when i import file in unity some faces transparent ...
Answer by smrt_co · Mar 04, 2014 at 11:31 AM
You can edit one of the default shaders to render both sides of the triangles. Just replace the line Cull Back with Cull Off.
If you have trouble finding the default shaders, here's the link: Shaders
Put the shader file you need in your project and edit it.
BUT, it's probably easier just to make the mesh in your 3D program double sided. In 3Ds max you can use the Shell modifier, but I don't know the name of the equivalent in Maya.
I m New in unity I don't $$anonymous$$now How to use Shader in unity ....
Answer by DRProductions · Mar 04, 2014 at 08:04 PM
That is because Unity and most game engines will only render one side of a face/Poly, this is for optimization purposes.
However if you want to see both sides You will have to do what smrt_co suggested with shaders or you can Duplicate your mesh in maya and flip the normals, as suggested here: http://answers.unity3d.com/questions/36609/how-do-i-make-my-game-render-both-sides-of-a-mesh.html