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Question by b3hroo2 · Mar 11, 2016 at 04:36 PM · performance optimization

Low FPS on empty scene

I create a simple 2D game with with 8 or 9 objects in scene ! then add a force to sprite but sprite movement looked lagging . then I checked FPS and saw that it is 40 to 55 !!!

After that i create new 2D project with empty scene and Build it . I expected that FPS stay at 60 but unfortunately it was between 48 and 60 .

I'm testing on android device with high performance and for additional info other apps from play store with unity engine and complex graphics and the FPS stay at 60 ...

PS. I'm using unity 5.2.0f3 . alt text

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avatar image amimox · Mar 11, 2016 at 04:38 PM 0
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Depends on how your Android device is performant. For example give us the specification of your device (processor, RA$$anonymous$$, model, etc...)

avatar image b3hroo2 amimox · Mar 11, 2016 at 05:15 PM 0
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huawei p8 Chipset HiSilicon $$anonymous$$irin 930/935 CPU Quad-core 2.0 GHz Cortex-A53 & quad-core 1.5 GHz Cortex-A53 GPU $$anonymous$$ali-T628 $$anonymous$$P4 3 GB RA$$anonymous$$

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Answer by b3hroo2 · Mar 12, 2016 at 05:23 AM

Ok The problem is solved !

After update to version 5.3.3f1 the fps problem gone :)

so it's a bug on version 5.2.0f3 alt text


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Answer by Jason2014 · Mar 11, 2016 at 06:06 PM

Try disable Antialiasing in Quality Settings. Usually this is a problem. Alternatively try disabling other options.

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avatar image b3hroo2 · Mar 12, 2016 at 04:00 AM 0
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I disabled everything but no different at all.

why Shouldn't an empty scene with solid color camera give me 60 FPS ?

i will add profiler screen.

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