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Why didnt my Collider works?
I want that my bullet collides with a Meteorit but it diddnt work. I have a Capsule Collider on my Bullet and the Trigger is on. The Meteorit has a edge Collider an the Trigger is off. But their is no Console info.
This is my Code for the Bullet:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class bullet : MonoBehaviour
{
public int speed;
// Start is called before the first frame update
void Start()
{
GetComponent<Rigidbody2D>().velocity = transform.up * speed;
}
void OnTriggerEnter2D(Collider2D other)
{
Debug.Log(other.name);
}
}
You need a rigidbody on at least one of the colliders. Give the meteorite a rigidbody and set is to is kinematic so it shouldnt affect anything, but it will still register detection
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