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Question by WhipJr · May 10, 2017 at 04:33 PM · networkingmapsynchronizationtransitionmmo

Looking for a good starting point for area instancing in an MMO setting

so as the title reads, I am trying to have instances of areas in an MMO type setting. I believe the first Guild Wars used something like im trying to do. or even Final Fantasy X with the moving from area to area with barely any load times without having once gigantic map, but in an MMO type setting where the user doesnt create their own instance of each new area they enter.

The most i could thing of at the moment would be using LoadAsync and activating that after the player hits a certain point on the map to load (show) the next instance. this would help with the quick transitions between areas, but i dont believe it would sync between players.

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avatar image RobAnthem · May 10, 2017 at 05:06 PM 0
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Well using object pooling you could create a sort of caching system to load areas ahead of time without actually loading the scene until it is needed. $$anonymous$$G., place every object from a scene into a single GameObject, and create a prefab of the object, then you can load a terrain-only scene when needed, and have the object prefab pre-loaded.

avatar image WhipJr RobAnthem · May 10, 2017 at 11:05 PM 0
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i do believe that is what im going to try and set up. thank you for your input

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