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Question by Stoyanow · Jun 11, 2015 at 01:42 AM · uitextcanvasflip

Canvas is flipping, 2D game

Hello guys. So I have a CharacterMovement script, where instead of making animations for left and right seperately i use void flip()

 bool facingRight = true;
 
 public void Flip()
         {    
 
         facingRight = !facingRight;
         Vector3 theScale = transform.localScale;
         theScale.x *= -1;
         transform.localScale = theScale;
                 
         }

so it just flips the localScale to -1, and the player has turned left ^^

I want to attach a canvas or text (UI), that holds the name of the player. But everytime the player flips, the canvas also flips. I don't want the name of the player(the canvas holds it) to flip too. I want the name to remain still. I tried a lot of things, i found a similar answer here in unity answers. I don't seem to understand what's going on, or what I'm supposed to do. A guy wrote that I must make a seperate object a controller(tried that, my game went crazy, no animations, infinite jumping etc.)

Any help is greatly appriciated!

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