Question by
decay · Sep 01, 2018 at 07:57 AM ·
textureassetbundleexception
Crunch Texture compression throws exceptions
hey there, i am getting a whole lot of exceptions when starting a project i am supposed to refactor. take a look:
The texture could not be loaded because it has been encoded with an older version of Crunch. This can happen when loading AssetBundles containing Crunch-compressed textures built with Unity version prior to 2017.3
DoDeCruncherJob failed.
Failed to decompress Crunch texture data (size 256x128 format 28 mips 9)
AsyncResourceUpload failed.
Failed to decompress Crunch texture data (size 256x128 format 29 mips 9)
Failed to decompress Crunch texture data (size 128x128 format 28 mips 8)
Failed to decompress Crunch texture data (size 64x64 format 29 mips 7)
Failed to decompress Crunch texture data (size 256x256 format 28 mips 9)
Failed to decompress Crunch texture data (size 128x128 format 29 mips 8)
Failed to decompress Crunch texture data (size 64x64 format 28 mips 7)
Failed to decompress Crunch texture data (size 512x512 format 28 mips 10)
D3D shader blob is empty!
now, i ASSUME, that all of them will be gone as soon as the very first one is solved. The thing is, I am using 2017.4.10f1 for this project, and the customer requirements read "Unity 2017.x". Right now, I dont think that this might be a version problem - but who knows? I am glad for any help. Thanks in advance!
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