Normal map issue in Calculating Tangent Space
Hello evryone, I am having a problem regarding the calculation of the tangents. Am using 3Dsmax and Substance painter 2 for the workflow. Inside SP2 the model look fine with all the maps , but in Unity i get these strange artifacts on the Normal map after calculating the tangents . I found out tha my normal map has a small degree of color inclination. Normal color(127,127,255 ) with inclinations of (126, 127,255) in some areas, producing these effects on my model. What could i do to fix it? Thank you
issues.jpg
(201.6 kB)
Comment