Using Zed Camera Mesh Maker VR
Hello,
I was wondering if any of you have any experience working with the zed camera and unity. I am trying to make a unity program where I can draw on the walls of a room in vr. In order to do this I want to utilize the zed's plane detection feature to generate the wall mesh and then draw on the mesh using ray casting. I already have this working on my computer screen in 2d, but not in vr. The problem seems to come as the zed plane detection script works on the position of the cursor on the computer screen and I want it to generate a mesh where I point my vive controller at the wall. The part that I am having the most trouble with is how to find the position of the controller to spawn the mesh. I am not sure if anyone has any experience with this but anything would help. Thank so much in adavanced.
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